In-View Editor breaks Soft Selection diameter when pressing B Mirror Geometry's In-View Editor missing the Merge Threshold option Geometry goes black when sculpting while Smooth Mesh Preview is enabledīad Bevel results on certain geometry shapesīlend Shape Editor's "Rebuild" displays an error when acting on a grouped meshĮxtrude Face's Thickness attribute moves vertices in odd directions Modeling Toolkit Backspace or Delete name panel is truncated in Japanese version of Maya LT Step Snap in the Move Tool gets stuck if the Shift then J key are released before left mouse button Polygon Bridge Tool loses shader informationīorder selection constraint selects non-border components when picking or marquee-selecting Gimbal introduced when rotating the outer "screen space" Rotate Manipulator Rotate Tool's Custom Axis Orientation doesn't work properly when Symmetry is turned on Setting Working Units to meters breaks Target Weld when Symmetry is enabled Game Exporter: When exporting using the Save Multiple Clip Files option, can't export to a directory with "FBX" in the nameįBX: Locator shape node is not exported if you disable the export of cameras in the FBX export optionsįBX: Crash when exporting FBX with blendShapeĭouble-clicking the Bevel button on the Modeling shelf opens Bevel Options for NURBS SurfacesĬrash when scaling UVs with pin weights when multiple objects are involved ![]() Game Exporter: Turn OFF triangulation in Animation Clip default settings Viewport 2.0: Maya LT hangs when moving rig with skin cluster Problem using visibility overrides and Viewport 2.0 Performance: imagePlane.lockedToCamera evaluates incorrectly in parallel Performance: Animated curves CVs do not update during playback in Parallel Evaluation Motion Trail: Request ability to change from world space to local space Motion Trail: Maya LT hangs when editing a non-anchored motion trail on an animated object Motion Trail: Animation curve editing performance is slow Incorrect rounding when using bakeResults command Skeleton/joints break visually on very large scales IK does not update when joint scale and rotation setĬonstrained reference joints including inverseScale don't work properly ![]() Graph Editor: Tangent changes to a 90 degree angle after inserting keysĭouble-clicking HIK button in Rigging shelf gives error Graph Editor: Sync issue after deselecting attributes in the Channel Box Graph Editor: Not displaying curves of the selected object if the Outliner is closed Graph Editor: Lattice tool doesn't work properly in Normalize mode Graph Editor: Curve snaps in place as the manipulation starts in Normalize mode Graph Editor: Copying and pasting an animation curve gives incorrect results Graph Editor: Constrained drag icon disables manual constrained dragging Graph Editor: Animation curves auto-adjust after manipulation in Normalize mode Blend Shape: Baking blendshapes with custom attributes can cause instabilityīlend Shape: Evaluation is incorrect for connections between target weights or inputTargetGroup attributesīlend Shape: Weight remains after removing blendShape targetīlendShape node incorrectly assumes element data is presentĭeleting non-deformer history fails if blendshape weights are connectedĬrash on File > Save with scene containing only a blendshape
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